ARC1Ranking Intro

 ARC1Ranking Intro

The ARC1 was devised and created by two Algorithmic Mathematicians whose proprietary research and designs was completed in early 2000. Named from the father of mathematics (Archimedes), the ARC1 is a complex algorithm made up of a combination of statistics, mathematical calculations, and probabilities, which makes it not only the original, but one of the most accurate nonlinear universal ranking systems in the industry. These calculations work in unison to produce a Skills Rating Number (SRN) and a Ranking Position Number (RPN). After the SRN has been calculated, it is combined with a player’s event statistics to create an accurate RPN. This enables the ARC1 to rate players accurately in any specific Division or Age Bracket even when mixed gender or multiplayer team events are played.

The ARC1 is more than just another ranking formula that uses a simple win/loss record to determine the latest champion. Any high school math student can figure out those averages. No, the ARC1 is infinitely more complex and is a superior system for accurately measuring achievement, which in turn nurtures the player base and in turn creates a better growth path and player fulfillment. In short there are many reasons why the ARC1 is superior to all other universal ranking systems and one main reason is player retention. Without player retention any sport would wither away and become just a distant memory.

Unlike other point based ranking systems, there is no way to manipulate the ARC1, and it is impossible for a player or team to artificially advance by not competing, or by avoiding a specific player or team. The ARC1 uses a 1-6 scale calculating to infinity, but only showing to the fourth decimal place (1.4431) (5.6371). Number 1 represents a novice rating and 6 is the most advanced. Using this scale, the ARC1 calculates and measures each game (or any scoring unit) played on a weekly basis. The ARC1 does not calculate or consider a ranking based solely on a player or teams win loss record. Therefore, any scoring process such as a game, point, unit, time, match, etc. may be measured and counts, thus creating a competitive drive at all levels. Considering the intricacies of this system and its algorithms/calculations, it is actually possible to lose a match (or scoring unit) and still advance in the ratings, creating the drive to play hard to the end.

Ranking professional players on the top of the leaderboard takes a simple mathematical calculation and may be adequate to crown a champion. However, with junior players, other factors need to be calculated like age, maturity, gender, racket & court size, court surface, and ball compression. The ARC1 calculates many of these factors and gives a truer assessment of a player’s ability and growth potential while keeping players engaged throughout adulthood. This personal level of achievement is paramount to the success and retention of any junior player in any sport. Think about this, in a professional adult tournament there is only one “winner”. The rest are, well, simply put “losers”. (Losers = Loss of Player Base = Death of the Sport). The ARC1 uses a positive approach for competing and has been designed to assist in the retention of all players up to and including college level play.

Another way that differentiates the ARC1 from others is the many calculations that enable players or teams to be accurately rated and ranked without ever playing a previously ranked player or team. While most simple math-based formulas need at least one ranked player or team for comparison to make an average guess of that player or team’s ability, the ARC1 does not. Again, let’s use tennis in this example, say that 20 new players enter an event in a country for the first time. There are no comparisons to rate and rank the players so how could it be accurate? The ARC1 founders have spent years calculating averages using data from over 10,000 matches and have included additional factors inherent to junior players (as described above) such as different age brackets, gender, court sizes, etc. These efforts have developed proprietary statistical formulas that achieve an accurate rating and ranking number for any player anywhere. No other system accomplishes this the way the ARC1 does.

Who is the best at any sport? How should they be measured? These are two important questions which the ARC1 creators have been analyzing since early 2000. Some sports, like track (running) have separated the best (fastest) into many categories like the 100 or 400, Meter dashes, as well as many long-distance races. Some additional measurements are used in other sports to determine the fastest, like the 40-yard dash in American football. So, who is the fastest runner? That depends on the distance and time measured. Is Usain Bolt the fastest man in the world? The answer is yes when it comes to the 100-meter race. However, he is not the fastest at the 400 meter or the longer distance races or the 40-yard dash. This example may be applied to many sports that measure a player or team’s ability using a set game/point limit or a controlled unit of time to determine a champion. Other examples would be the 3 set win in men’s tennis, 4 rounds total in a professional golf tournament, or 9 innings in a baseball game.

Let’s use men’s tennis to further our point, what if the standard 3 set match win was changed to a 1 set match win, or perhaps a 5-set match win, who would be the best? Looking at historical matches there would certainly be different players atop the leader board. In addition, think about the player that has won fewer games than his opponent but is still crowned champion due to winning 3 sets.

Another example is professional golf and the traditional 4 round totals. Seldom is there a player that wins any professional golf event that has led all 4 rounds. So, the question presented would be is that individual the best? The answer would be yes in the total 4 rounds on those particular days. However, if we change the number of rounds to 2 or perhaps 6 the leader board would look quite different.

The ARC1 removes this “Event Anomaly” and instead concentrates on each unit, point, or game played, won, and lost creating a much more accurate account of a players overall Ranking Positions. And this is only one of the 148 algorithms, functions, measurements, calculations, increments, decrements, and statistical formulas that are used to determine an ARC1 Rating.

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